An analysis of two legal cases, their downstream effects, and an example of the kind of thematic harm that can imbue. This video focuses firstly on establishing the Bell-Textron lawsuit against EA and the AM General lawsuit against Activision, analyzing how these affected those publisher’s games, and then exploring a causative relationship between how these games went on to portray real-world intellectual properties afterwards. Following that, we go into two case studies about Call of Duty’s AC-130: a likely casualty of these lawsuits, and Metal Gear: a game that suffered genuine thematic harm from following this pattern, Don’t worry if you aren’t familiar with these series, as I do my best to introduce them and provide any necessary context. There is also a brief note on the broader implications of the issue. I hope you enjoy this video. I have never worked anywhere near this hard on any video before!
Chapters:
- 00:00 - 1:07: Intro
- 01:07 - 08:13: 1 The Legal Battles
- 08:13 - 12:53: 2 Industry Consequences
- 12:53 - 13:38: 3 Cultural Loss
- 13:38 - 24:20: Case Study 1: Call of Duty’s AC-130
- 24:20 - 35:30: Case Study 2: Loss in Metal Gear
- 35:30 - 40:20: Uncertain Footing


