Funny how the key distinction is that developer-sanctioned private servers are usually for games monetized through a single, up-front purchase of the client rather than a subscription service with which the private server would compete directly. I’m sure that isn’t relevant to the context this argument was used in at all.
Funny how the key distinction is that developer-sanctioned private servers are usually for games monetized through a single, up-front purchase of the client rather than a subscription service with which the private server would compete directly. I’m sure that isn’t relevant to the context this argument was used in at all.